“Heart of the Swarm beta”
|Release date (US)|
October 31, 2012
General[edit | edit source]
- New Menu Screens
- Revamped overall UI layout, art, and graphic style.
- More detailed information on these changes can be found here.
- Clans Support Added
- Clan tags are now pre-pended to character names of all players who join a clan.
- More detailed information on Clan Support can be found here.
- Leveling System
- Players now earn XP when playing Ranked and Unranked matchmaking games or when playing Custom Games on Blizzard melee maps.
- As players earn XP they will progress in level, with a maximum level of 20 for each race.
- Decals and portraits are rewarded through the leveling system.
- More detailed information on the leveling system can be found here.
- Physics effects on the battlefield have been greatly enhanced.
- Death animations have been updated for many units.
- Ragdoll physics now cause units to get blasted away from explosions more naturally.
- After being killed, units can now fall off cliff edges, into caverns, etc.
- Improved Score Screen and Added Stats
- Experience Tab: Added a Score Screen tab that tracks XP gains and leveling progress.
- Performance Tab: Now tracks gameplay performance stats such as Average Float and Combat Efficiency, and displays lifetime averages and values for the current match.
- Added a “Play Again” button to the post-game Score Screen.
- Race Report: Added a profile section that tracks performance by race for each matchup.
- Map Report: Added a profile section that tracks performance on each ladder map.
User Interface[edit | edit source]
- Custom Games
- Many drop-down filters are now consolidated into side navigation.
- Merged Join Game and Create Game screens into a single page.
- Moved all party displays and controls into the Party Chat window.
- Updated the Profile Summary screen to include progress UI for the new leveling system.
- Updated loading screens with new background images, more clearly displayed player names, and the overhead map.
- New Copy Link buttons have been added, which automatically copy certain pages in-game to the clipboard, allowing players to share them with others via clickable links in chat or on the web. When clicked, these links will navigate to the in-game page.
- In-Game UI Polish
- Moved the Main Menu and Help buttons above the command card.
- Achievements and Message Log menus are now accessible via the Main Menu.
- Added a Select Army Units button next to the Idle Worker button.
- Unit Status bar settings have been added to the Gameplay Options screen.
- Show Unit Status Bars – Damaged: Show only status bars for units that are below max health or energy.
- Team Colored Status Bars: Status bar border frames match each player’s team color.
Observer Mode[edit | edit source]
- Leader Panel
- Added Structure tab and Upgrades tab.
- Observers can now click Leader Panel icons to center the game camera on a unit or structure.
- Clicking multiple times cycles through units of the same type.
- Attacked units now flash white for the observer.
- Nuclear Launch and Nydus Canals now create pings on the minimap for observers.
- Versus Mode Side Toggle
- Added a hotkey (Control-X) that flips the side on which players appear in various parts of the UI when watching a 1v1 Versus Mode game.
- By default, the player with the leftmost start location will appear on the left in the user interface.